![]() Your choices are pretty much New Game or Load Game. The presentation, however, leaves a lot to be desired. The sound design feels somewhat uninspired and generic with regards to sound effects and music choices, but it's certainly not bad. The Vita is definitely capable of more, but given that the game was originally designed for mobile phones, it makes sense that the graphics don't exactly push the limits of the system. ![]() I don't know if that's actually how its designed or if the Vita is struggling to keep up with the sheer volume of disappointment in that game, but it got more than a little frustrating. Seemingly arbitrarily, some things will do what you want them to with one press of the O button whereas other require you press the button twice as if double clicking. Being an Asian game, you press O to advance and X to go back - the opposite of North American control norms - but that's not the weird part with those buttons. When units are promoted, it gives you a choice of two random perks, and it doesn't explain what those perks do until you select one, although fortunately, it has an "Are you sure?" screen before you finalize your choice. You scroll through your units using the D pad, but there's no list of units anywhere, so you can't just go straight to one, and best as I could tell, there's no specific order to your units aside from maybe the order of construction, so you're left to cycle through all of your units - both military and civilian - until you find the one you're looking for. Sure, that's not unusual, but it's not always clear why it wants you to use one rather than the other. Some things, it wants you to use the touch screen for while others make you use the buttons. ![]() The game plays somewhat like Age of Empires for DS, and while that's not necessarily a bad thing, the controls aren't exactly intuitive.
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